camplowell@gmail.com | (510)-219-6014 | Oakland, CA - Willing to move!
I'm looking for opportunities to write code that helps creators do what they do best.

TECHNICAL SKILLS

Computer Languages:

Java, Python, C#, TypeScript, GLSL, HLSL, C, CSS, SQL

Related Systems:

Git, Visual Studio Code, Secure Shell, Linux, IntelliJ, Make, JIRA

CAD Software:

Blender, Maya, Unity, Substance Painter, Illustrator, DaVinci Resolve

CAD Skills:

Graphics Development, Modeling, Texturing, Rigging, Animation

Languages:

English (native), Mandarin (Beginner), Japanese (Beginner)

EDUCATION

Northeastern University

Boston, MA
Sept. 2018 - May 2023
  • Computer Science and Media Arts, B.S.
  • GPA: 3.43 / 4, Dean's List at Khoury College of Computer Sciences
  • Class examples: Artificial Intelligence, Computer Graphics, Algorithms and Data

WORK EXPERIENCE

Analytics Engineer (co-op)

at Motorola Solutions, Boston
Jan. 2022 - Aug. 2022
  • Developed security cameras with onboard object detection and tracking using C++
  • Found and patched a bug in the internal testing suite, saving weeks of troubleshooting
  • Enabled remote on-device testing using Raspberry Pi, streamlining acceptance testing workflow

Software Engineer (co-op)

at Basis Technology, Boston
Jan. 2020 - Aug. 2020
  • Developed software to match names across 18 languages, alternative spellings using Java
  • Proposed a language of origin algorithm for Chinese, which was adopted
  • Led scrum meetings and served as sprint master, facilitating team communication

PROJECTS

Block Wrangler

a Developer Utility for Minecraft Shaders
Dec. 2023 - Present
  • Published to PyPi, enabling easy installation via pip
  • Streamlined communication of block info to shaders - a previously manual process
  • Designed efficient algorithm to generate mutually exclusive categories for block states
  • Solved dependency issues for tags with overlapping upstream and downstream dependencies

The Rippling Meadow

Capstone project
Jan. 2023 - May 2023
  • Implemented Unity's Scriptable Render Pipeline to enable a novel portal effect using C# and HLSL
  • Leveraged concurrency to optimize tile-based terrain generation
  • Hand-crafted tiles and shaders using Blender and HLSL

Networked Board Game

Semester-long assignment
Sept. 2022 - Dec. 2022
  • Hardened the server against invalid or malformed client requests
  • Developed an AI opponent that implements the client API
  • Collaborated with dynamic teams across member transitions
  • Participated in code reviews both as presenter and as a board member