Lowell Camp
camplowell@gmail.com | (510)-219-6014 | Oakland, CA - Willing to move!
I'm looking for opportunities to write code that helps creators do what they do best.
TECHNICAL SKILLS
Computer Languages:
Java, Python, C#, TypeScript, GLSL, HLSL, C, CSS, SQLRelated Systems:
Git, Visual Studio Code, Secure Shell, Linux, IntelliJ, Make, JIRACAD Software:
Blender, Maya, Unity, Substance Painter, Illustrator, DaVinci ResolveCAD Skills:
Graphics Development, Modeling, Texturing, Rigging, AnimationLanguages:
English (native), Mandarin (Beginner), Japanese (Beginner)EDUCATION
Northeastern University
Boston, MASept. 2018 - May 2023
- Computer Science and Media Arts, B.S.
- GPA: 3.43 / 4, Dean's List at Khoury College of Computer Sciences
- Class examples: Artificial Intelligence, Computer Graphics, Algorithms and Data
WORK EXPERIENCE
Analytics Engineer (co-op)
at Motorola Solutions, BostonJan. 2022 - Aug. 2022
- Developed security cameras with onboard object detection and tracking using C++
- Found and patched a bug in the internal testing suite, saving weeks of troubleshooting
- Enabled remote on-device testing using Raspberry Pi, streamlining acceptance testing workflow
Software Engineer (co-op)
at Basis Technology, BostonJan. 2020 - Aug. 2020
- Developed software to match names across 18 languages, alternative spellings using Java
- Proposed a language of origin algorithm for Chinese, which was adopted
- Led scrum meetings and served as sprint master, facilitating team communication
PROJECTS
Block Wrangler
a Developer Utility for Minecraft ShadersDec. 2023 - Present
- Published to PyPi, enabling easy installation via pip
- Streamlined communication of block info to shaders - a previously manual process
- Designed efficient algorithm to generate mutually exclusive categories for block states
- Solved dependency issues for tags with overlapping upstream and downstream dependencies
The Rippling Meadow
Capstone projectJan. 2023 - May 2023
- Implemented Unity's Scriptable Render Pipeline to enable a novel portal effect using C# and HLSL
- Leveraged concurrency to optimize tile-based terrain generation
- Hand-crafted tiles and shaders using Blender and HLSL
Networked Board Game
Semester-long assignmentSept. 2022 - Dec. 2022
- Hardened the server against invalid or malformed client requests
- Developed an AI opponent that implements the client API
- Collaborated with dynamic teams across member transitions
- Participated in code reviews both as presenter and as a board member